Tuesday, 15 August 2017

My 200th post!

Yay for me!



I should probably decide if I'm running any games this year.

Friday, 11 August 2017

The Vault Opens

Storytellers Vault is go! Selected people got to bring out books for day one. Chronicle books, By Night books, fiction, an enemies book. So far no Clanbook Blowshitupis.

Sunday, 6 August 2017

World Of Darkness dot com and Storytellers Vault

World Of Darkness dot com is on its way in August - an online service for groups running games, like D&D Beyond.

The nostalgic in me wants it to include a moderated chat game, but hey. :D

Also coming soon, Storytellers Vault, like the DMs' Guild for the Storyteller System, starting with the existing editions of Vampire: The Masquerade (see the style guide PDF emphasizing the differences, which makes me want to play a first edition game) and moving on from there. "This is the perfect time to pull out your old notes on that unique Bloodline you created or to write up your own chronicle as a By Night. You provide the ideas - we provide the tools." Other games, LARP and historical setting templates to follow.

I will spare the world my unique Bloodline.

FOR NOW.

Tuesday, 1 August 2017

A little bit of politics

A court official that only lasts ten nights would be fast even for New Bremen. ;)

Saturday, 8 July 2017

Tuesday, 4 July 2017

Saturday, 1 July 2017

Sunday, 25 June 2017

Stewart Wieck has died. Co-founder of White Wolf, main creator of Mage: The Ascension. He was just 49.

Thursday, 22 June 2017

All that I want is to wake up fine

All that I want
Is to wake up fine
Tell me that I'm alright
And I ain't gonna die

All that I want
Is a hole in the ground
You can tell me when it's alright
For me to come out

Friday, 16 June 2017

Playing without Humanity

The VTM 5 playtest's lack of Humanity consequences and the Hunger rules' encouragement to hunt frequently and temptation to kill encourages playing like a Lestat style monster. Which can be fun for a while.

Certainly there are players who want to play asshole monsters all the time... and that's fine when it's not in my Humanity-centric game.) It's also where a lot of Sabbat fandom comes from. Not all, but a lot.

I'm curious to see how they balance the two.