Saturday, 31 January 2015

One-shots - the exciting conclusion!

So in the end there weren't so many players that I had to run anything.

Oh well, I have some spare character sheets for next time.

Of course I won't be able to find them again by then.

Friday, 30 January 2015

Representation

I'm looking forward to the new Ghostbusters. I'm pretty sure it can be better than Ghostbusters 2 at least.

Can we have a female-fronted Crow movie next? Or finally get a damn Black Widow movie already? (How many other SF action horror movies can Scarlett Johannson make while she waits?)

(And now I'm picturing her doing The Crow. Works for me. Although I'd go for Emily Blunt.)

Thursday, 29 January 2015

Dark Eras

World Of Darkness: Dark Eras is on the Kickstarter.

Stretch Goal Fight!

Oh, and the complete pre-editing text. For free.

NPCs being helpful, but not too helpful

Okay, slightly more content. Following previous thoughts on helpful NPCs in horror, I considered what the psychic could do. I decided having someone with genuine supernatural power on the PCs' side feels a bit much, out of keeping with a game about people fighting back. So she just gets bad vibes and the occasional might-be-helpful nightmare. And will get them in trouble at some point in the near future.

By comparison Dr. Connelly's new Contact in the city ER will be quite useful at times, because he paid XP for her.

Wednesday, 28 January 2015

Fifty posts!

I feel like I should say something momentous.

Um.

I like monsters.

Walk Through The Fire

"Kill it with fire!" doesn't work when it's made of fire.

This week in Walking Alone, the Puny Mortals! found a group of students kidnapped by a demon with a bit of a fire theme going on. Since its stolen body was long dead, they were able to drown it in a drainage tank without moral complications, just practical ones.

This week's special guest star, once he went Flame On. Borrowed from a Walking Dead figure, so expect an ick factor.

Tuesday, 27 January 2015

Possible one-shot idea

Art theft with added curse.

Stealing art from Elysium. That's a bold move. Even if the art isn't cursed.
Me on WOD Happens

Monday, 26 January 2015

I would go see that show.

New art show, statuary from destroyed churches. Making a point about how even ideas set in stone are transitory. Also, a buffet.
Me on WOD Happens

That kinda works.

Especially if there were a buffet.

Saturday, 24 January 2015

A solution, of sorts

Have a few adventures I can more-or-less run. Something for Puny Mortals (fighting a cult, borrowing from Walking Alone) and something for vampires (I'll work on that one...).

Also a card game and something for regular groups in case that's all that actually happens.

Don't Go In The House

(Reposting and expanding from LJ since I mentioned it)

"Don't Go In The House" - a World Of Darkness one-shot. "DON'T" for short.

A representative of the owners (looking to sell from a nice safe distance) and a group looking into the possibility of supernatural activity, a la The Haunting Of Hill House.

I didn't go full Cabin In The Woods - the PCs had solid reasons to go in the house. Despite the title.

None of them were good enough to justify staying in the house once everything started, but by then they were inside...

For a convention World Of Darkness game I didn't stay ambiguous about whether there was something strange happening or not. The house itself manifested the PCs' fears.

Naturally, everybody had a big playable fear (fire, the dark, that kind of thing) on their character sheet.

Some of the PCs made it out, Breaking Points tested. Some... didn't.

"Sounds pretty diabolical for you. I approve." Jae

World Of Darkness One-Shot Games

Looks like we're expected to do one-shots again next weekend due to a games day happening at rather short notice. (But hey, for charity!)

I might have another go at my World Of Darkness Puny Mortals! one-shot "Don't Go In The House" if nothing else occurs to me.

The Vampire games don't seem to make for good one-shots. Do you start with the Embrace to help new players, explain a bunch of the setting, and then, er, do something? Or start with more experienced vampires, dropping a mass of jargon and ideas on them? And either way how do you sum Vampire up in one game? How much action, how much politicking, how much brooding? (I demand some brooding.) And yes, I could do "the Prince has been murdered" again...

Anyway, urgh, Puny Mortals are much much easier. As previously noted, I don't have to worry about any of the PCs being around for another session...

Or I could just mess with people and run Victorian Age Vampire. They're stuck in there looking for games...

Wednesday, 21 January 2015

Walking Alone Weekly Announcement

Brought in a psychic (one of the people they rescued from the demon's cult) who can help them spot demons in hiding and ghosts. I'm sure that will go great for everybody. For the moment she's helping them look for other missing people. The demon's planning something that needs a lot of victims...

Tuesday, 20 January 2015

Monday, 19 January 2015

How did I get here?

I didn't actually start with The World Of Darkness. I started with yer basic fantasy RPG.

I played an elf. She had a bow. But not a name.

I liked the idea, but was not hugely wowed by the execution.

(I could probably do more with her now. If nothing else, give her a name. And better miniatures are available.)

And then some years of playing during the summer later, Vampire: The Masquerade came out.

I suppose there are worse things to be bad at

Tonight was Other Games with the local games society.

Dr. Lucky died. The werewolves were run out of Miller's Hollow.

I wasn't much help in either case.