Saturday 24 January 2015

Don't Go In The House

(Reposting and expanding from LJ since I mentioned it)

"Don't Go In The House" - a World Of Darkness one-shot. "DON'T" for short.

A representative of the owners (looking to sell from a nice safe distance) and a group looking into the possibility of supernatural activity, a la The Haunting Of Hill House.

I didn't go full Cabin In The Woods - the PCs had solid reasons to go in the house. Despite the title.

None of them were good enough to justify staying in the house once everything started, but by then they were inside...

For a convention World Of Darkness game I didn't stay ambiguous about whether there was something strange happening or not. The house itself manifested the PCs' fears.

Naturally, everybody had a big playable fear (fire, the dark, that kind of thing) on their character sheet.

Some of the PCs made it out, Breaking Points tested. Some... didn't.

"Sounds pretty diabolical for you. I approve." Jae

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